﻿using System;
using System.Collections.Generic;

//XNA
using Microsoft.Xna.Framework;


namespace JumpFleetGameLib.Objects.Ships
{
   public  class BattleCruiserFleet : BaseShip
    {
       // Lets set the attributes for this battleCruiser Fleet
       /*******************************************************
        * Name: BattleCruiser
        * HP: 10
        * Speed: 5 ftpsec
        * Ammo Count: 10
        * Guns: Missles 
        ******************************************************/

       public BattleCruiserFleet(string name, Vector2 startPosition) :base(name)
       {
           this.Health = 100;
           this.Speed = 5;
           this.Size = 1;
           
       }


    }
}
